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Mapuche

Kite Dive strong CBA candidate โ€” cavalry gold per kill is redundant in CBA (infinite gold) but Malon pass-through + Bolas slow are devastating; Konas clean injured targets.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
not listed (v294) Post-Imperial 75 400 1 80 10 s

โšก Quick reference

  • Baseline: Foragers +food, Settlements can train Spear/Skirm, infantry/Slinger/Skirm +HP by age, cavalry generate gold per military kill, enemy Castles revealed. Team: Spearmen + Skirmishers +LoS. UU Kona (cav; bonus vs injured, counters gunpowder, no cav armor upgrades). UU Bolas Rider (ranged cav; bonus vs mounted; heavy bolas slows). UT Malon (Bolas Rider/Slinger/Skirm 30% pass-through; researched 25% faster). UT Butalmapu (team UUs cheaper).
  • Requiem v294: starting age Castle; kills-to-Castle 75; kills-to-Imperial 400; razes-to-vill 1. No Fortified Walls (Stone Walls).
  • CBA role: strong CBA candidate โ€” cavalry gold per kill is redundant in CBA (infinite gold) but Malon pass-through + Bolas slow are devastating; Konas clean injured targets.
  • Post-vill: no Knight line โ€” Castle Age Stables โ†’ Bolas Rider + Kona; Imperial pivot to Malon Slinger/Skirm mass + Crossbow + Rams. Spawned UUs become escort/filler only.

๐Ÿ“œ Deep playbook

๐Ÿ›๏ธ Standard DE profile

  • Civ bonuses (Last Chieftains DLC):
  • Infantry-focused bonuses (not listed in the v294 wiki table โ€” ask in the Requiem Discord exact numbers).
  • Skirmisher / ranged-infantry emphasis.
  • Eco bonus around farming or gathering (not listed in the v294 wiki table โ€” ask in the Requiem Discord).
  • Team bonus: not listed in the v294 wiki table โ€” ask in the Requiem Discord.
  • Unique unit(s): Mapuche Ejรฉrcito / Malรณn Raider (verify current DE naming). Signature: raiding infantry / skirmish mix.
  • Unique techs:
  • Castle Age: not listed in the v294 wiki table โ€” ask in the Requiem Discord.
  • Imperial Age: not listed in the v294 wiki table โ€” ask in the Requiem Discord.
  • Notable missing techs: No cavalry line typical of Americas civs โ€” verify.
  • Wall availability: Palisade Yes / Stone Yes / Fortified No โ€” Requiem v294 grants Stone Walls instead.

๐Ÿฐ CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Post-Imperial.
  • Spawn unit: not listed in the v294 wiki table โ€” ask in the Requiem Discord โ€” Malรณn Raider or Mapuche UU likely.
  • Spawn interval, unit cap: 10 s per Castle; cap 80.
  • Kills to Castle / Imperial: 75 (Castle) / 400 (Imperial).
  • Razes to first villagers: 1.
  • Free starting tech: Forging + Iron Casting (+2 melee attack).
  • Elite / silver-UT unlock: not listed in the v294 wiki table โ€” ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: not listed in the v294 wiki table โ€” ask in the Requiem Discord. No cavalry likely on Americas signature; verify.

CBA role & archetype

  • Primary role: Raze (if UU has building bonus) / skirmish.
  • Secondary role: Anti-cavalry infantry.

๐ŸŒ… Opening play (minute 0โ€“3)

  • Rally short-forward on a flank; Americas UUs typically want mid-range skirmish, not full melee dive.
  • Fights to take: light cavalry, hussar mass, generic archer civs.
  • Fights to refuse: heavy infantry (TK, Huskarl), dedicated anti-infantry.
  • Micro rule: stagger patrols; skirmish UUs value spacing.

โš”๏ธ Kill accumulation strategy

  • Safe farm: hussar civs, Mongol/Hun light-cav mass.
  • Avoid feeding: Goths (Huskarls chew skirmish infantry), Teutons TK.
  • Anti-cage: mid-flank rally, never front-central.

๐Ÿš๏ธ Raze allocation

  • Mid to high priority for villagers if UU raze is weak (verify).
  • Feeds razes to elephant/dedicated raze civs.

๐Ÿ‘ท Post-villager composition

  • Wall order: front-wall for raid protection, backwall second.
  • Castle Age: Stables โ†’ Bolas Rider + Kona. Mapuche have no Knight line โ€” their trainable Stable cavalry (Bolas Rider vs. mounted, Kona finisher, gold per military kill) is the Castle Age army, backed by Malon Skirms from 2 Ranges.
  • Imperial: pivot to the Malon Slinger/Skirm mass + Crossbow + Rams. 30% pass-through Slinger/Skirm volume (with the per-age HP bonus) is the trainable deathball; no Arbalester โ€” Crossbow is the cap โ€” and the mangonel line is disabled in v294, so Rams are the siege.
  • Castle-spawned UUs become escort/filler only for the ranged mass, not the core.
  • Silver-UT priority: not listed in the v294 wiki table โ€” ask in the Requiem Discord.

โš–๏ธ Strong against / Weak against

  • Strong vs: light cav civs, hussar mass, generic archer civs.
  • Weak vs: heavy infantry, elephant civs (no anti-elephant tools without Halb), Franks Paladin.

๐Ÿค Team synergies

  • Pairs with: heavy tank civ (Persians, Teutons), elephant civ (Bengalis for the raze conversion swap).
  • Conflicts with: other Americas civs โ€” role overlap.

๐ŸŽฎ Key micro rules

  1. Stagger patrols.
  2. Flank rally.
  3. Refuse heavy infantry engagements.
  4. Save gold for silver UT.
  5. Keep siege in the back rank.

โš ๏ธ Common mistakes

  • Trying to tank fights with skirmish UU.
  • Neglecting siege for post-villager scaling.

๐Ÿ”’ Version-locked (Requiem v294)

  • Mapuche is a newer civ; DE numbers still shifting patch-to-patch. Verify.
  • CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 10 s, cap 80, kills 75/400, razes-to-vill 1.